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Crusader

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10: Provoke **
Increases the target's hate towards the fighter.

10: Blessed Weapon **
Blesses the crusader's weapon, granting a chance to deal divine damage with each hit

11: Righteous Blow
A melee attack that strikes with additional divine damage on a successful hit.

12: Demonstration of Faith **
Wards the crusader's target, preventing them from taking damage

13: Righteous Anger
Interrupts the target and deals instant divine damage.

13: Unyielding Advance
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the crusader. This attack requires a shield

14: Cry of Conviction **
Does instant divine damage to nearby enemies surrounding the crusader.

15: Faithful Swing
A melee attack that deals some damage and replenishes some of the crusader's health.

15: Power Cleave
A powerful attack that requires a two handed weapon. On a successful hit, it can decrease the target's parry skill for a short duration

16: Stance: Knight's Stance
Greatly increases defense, wisdom, and physical damage mitigation at the cost of offensive melee skills and combat attack damage. This is the crusader's primary defensive stance

17: Inflame
Increases the target's hate towards the crusader, with increasing hate over time

17: Offering of Armament
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

18: Ancient Pledge
Grants the crusader a chance to shield an ally from melee attacks, by allowing the target a chance to use the crusader's avoidance check after their own avoidance check. This also increases the crusader's parry skill

19: Charge
A melee attack that deals crushing damage and knocks the target down.

19: Vigor of Trust
Increases the wisdom of the crusader's group.

31: Grant of Armament
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

35: Doom Judgement
Inflicts Crushing damage to enemies near the Crusader. As a secondary effect, it slightly reduces damage capability on all that it hits

45: Gift of Armament
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

59: Pledge of Armament
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

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** Master II Upgrade Choices
